The Last of Us Part I
Shipped title. Contributed to documentation supporting gameplay systems.
Game Designer · Narrative Systems
I design and implement interactive narrative for games, translating story direction into shippable in-engine content. My background spans QA, technical narrative design, and community leadership across major studios including Naughty Dog and Santa Monica Studio.
Shipped title. Contributed to documentation supporting gameplay systems.
Designed, scripted, and implemented in-game challenges for a multiplayer project.
Implementing dialogue, cutscenes, and interactive narrative moments supporting player-driven storytelling.
01/2026 – Present
06/2025 – 01/2026
10/2021 – 05/2025