About

I design and implement interactive narrative for games, translating story direction into shippable in-engine content. My background spans QA, technical narrative design, and community leadership across major studios including Naughty Dog and Santa Monica Studio.

Unreal Engine Unity Visual Scripting Unreal Blueprints C# C++ Maya

Shipped titles

The Last of Us Part I

Naughty Dog · QA Tester

Shipped title. Contributed to documentation supporting gameplay systems.

The Last of Us Part II Remastered

Naughty Dog · QA Tester

Designed, scripted, and implemented in-game challenges for a multiplayer project.

Narrative systems, in progress

Santa Monica Studio · Associate Technical Narrative Designer

Implementing dialogue, cutscenes, and interactive narrative moments supporting player-driven storytelling.

Experience

01/2026 – Present

Associate Technical Narrative Designer

Santa Monica Studio

  • Implement dialogue, cutscenes, and interactive narrative moments that support player-driven storytelling
  • Collaborate with writers, level designers, and cinematic teams to craft cohesive narrative experiences
  • Translate narrative direction into in-game content using visual scripting tools and proprietary editors
  • Iterate on narrative pacing, player choice, and clarity through testing and cross-discipline feedback

06/2025 – 01/2026

Sr. QA Analyst

Santa Monica Studio

  • Validated narrative systems, gameplay events, and player-facing content through exploratory testing
  • Identified narrative flow issues, edge cases, and player experience gaps

10/2021 – 05/2025

QA Tester

Naughty Dog

  • Shipped The Last of Us Part I and The Last of Us Part II Remastered
  • Designed, scripted, and implemented in-game challenges for a multiplayer project
  • Created documentation to support gameplay systems

Contact

Phone 330-860-3151
Location Los Angeles, CA